Skip to main content

Advertisement

Advertisement

TP, Panasonic seek to reinvent classroom learning

SINGAPORE — Educators might see technology as a distraction for the students of today’s digital age, but for some of Temasek Polytechnic’s (TP) students, it is a possible solution for the classrooms of tomorrow.

SINGAPORE — Educators might see technology as a distraction for the students of today’s digital age, but for some of Temasek Polytechnic’s (TP) students, it is a possible solution for the classrooms of tomorrow.

The students from the School of Engineering have taken up the challenge to reinvent classroom learning at pre-school levels by integrating technology into the school curriculum.

As part of the collaboration and partnership between TP and Panasonic that began in 2001, final-year engineering students and Panasonic engineers started developing the Panasonic Learning and Activity Solution (PLAY) in August last year. PLAY aims to make learning engaging for pre-schoolers aged three to six.

PLAY functions optimally with the usage of the Panaboard — Panasonic’s interactive whiteboard that enables up to three people to use the board simultaneously — to enhance social development in learning for pre-schoolers.

Mr Mervyn Lim, 27, a TP graduate, said: “It was initially very daunting to work with such a big name like Panasonic. We had to work from the ground up, but our classmates and lecturers helped us. They were very supportive and provided us with resources such as samples and programme coding, which made it easier to handle.”

In May, Panasonic piloted two out of five of the core PLAY modules — KinderDraw and KinderGames — in the curriculum for children aged four to six at The Little Skool-House International On-the-Green.

Ms Stella Pereira, Cluster Director of The Little Skool-House International, said: “In developmentally-appropriate settings, resources such as KinderDraw and KinderGames enrich and complement The Little Skool-House’s curriculum by encouraging learning through purposeful play and enhancing self- and social awareness through interaction and collaboration with peers.”

Part of the second batch of final-year students, Mr Umar Mujahid was among those who worked on the other PLAY module, KinderMusic, which allows children to play with virtual instruments — piano, drums and xylophone — via the interactive touchscreen on the Panaboard.

Mr Mujahid, 20, said: “It was challenging because we had no musical background and weren’t familiar with the new technology of the Panasonic equipment. I took two months to learn the programming, but it was worth it. I am really proud of the end product.”

Separately, around 200 engineering students from TP aged 17 to 19 were also involved in a pilot project assisting learning at the tertiary level.

In April this year, a classroom was remodelled to be equipped with Panasonic’s interactive plasma screens, projectors and Panaboards. It enables digital content to be streamed wirelessly and easily from one group’s screen to another.

Ms Grace Lai, 19, from the Diploma in Computer Engineering course, found the classroom, dubbed the Learning Space, “interesting and unique”.

“In the past, teachers and lecturers used a whiteboard that was in front and people at the back would lose focus. Now, all four walls of the classroom have huge plasma screens that we can write on and share information from wherever we are seated,” she said.

Read more of the latest in

Advertisement

Popular

Advertisement

Stay in the know. Anytime. Anywhere.

Subscribe to get daily news updates, insights and must reads delivered straight to your inbox.

By clicking subscribe, I agree for my personal data to be used to send me TODAY newsletters, promotional offers and for research and analysis.

Aa